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* [[PatchMeshRoad|Patch mesh road]] * [[PatchMeshRoad|Patch mesh road]]
* [[PK3|PK3 packing your map/mod]] - How to nicely pack all of your file into a single *.PK3 file for simple distribution.So add some more tutorial suggestion links that you feel are missing. Then perhaps start them yourself, or hope someone else does it for you. Or continue on another tutorial.
* [[Organizing bsp.map file and Script File into PK3]](instruction for dummies)So add some more tutorial suggestion links that you feel are missing. Then perhaps start them yourself, or hope someone else does it for you. Or continue on another tutorial.'''NOTE: Because of automated spam-bots posting over/editing pages here, the editing of pages is now password protected. Contact me on ICQ:7153676(preferred) or MSN:mrbzr{at}hotmail.com to get a password. I am very sad about this as it kills some of the "any one can help" spirit of this site.'''
- [[Profiles/Bjarne]]
'''NOTE: We had someone come on and post so many hardcore porn sites it made me wonder exactly if was even human. He/She posted OVER a lot of tutorials, i'm trying to find backups but until Bjarne gets here and can properly use a backup then we're screwed.'''
reptilian_mapper
'''NOTE: We had someone come on and post so many hardcore porn sites it made me wonder exactly if was even human. He/She posted OVER a lot of tutorials, i'm trying to find backups but until Bjarne gets here and can properly use a backup then we're screwed.
reptilian_mapper'''
'''NOTE: We had someone come on and post so many hardcore porn sites it made me wonder exactly if was even human. He/She posted OVER a lot of tutorials, i'm trying to find backups but until Bjarne gets here and can properly use a backup then we're screwed.'''
reptilian_mapper
'''[[ToDo|Stuff left to do (suggestions welcome)]]'''
''[[ToDo|Stuff left to do (suggestions welcome)]]''
NOTE: We had someone come on and post so many hardcore porn sites it made me wonder exactly if was even human. He/She posted OVER a lot of tutorials, i'm trying to find backups but until Bjarne gets here and can properly use a backup then we're screwed.
reptilian_mapper
'''NOTE: We had someone come on and post so many hardcore porn sites it made me wonder exactly if was even human. He/She posted OVER a lot of tutorials, i'm trying to find backups but until Bjarne gets here and can properly use a backup then we're screwed.
reptilian_mapper'''
NOTE: We had someone come on and post so many hardcore porn sites it made me wonder exactly if was even human. He/She posted OVER a lot of tutorials, i'm trying to find backups but until Bjarne gets here and can properly use a backup then we're screwed.
reptilian_mapper
* [[Organizing bsp.map file and Script File into PK3]]* [[Organizing bsp.map file and Script File into PK3]](instruction for dummies)So add some more tutorial suggestion links that you feel are missing. Then perhaps start them yourself, or hope someone else does it for you. Or continue on another tutorial.So add some more tutorial suggestion links that you feel are missing. Then perhaps start them yourself, or hope someone else does it for you. Or continue on another tutorial.
* [[Organizing bsp.map file and Script File into PK3]]* [[Key and Values]] - Many scripters are confused on what key/value actually is and what it does. Here's what.* [[Key/Values]] Many scripters are confused on what key/value actually is and what it does. Here's what.* [[Key and Values]] - Many scripters are confused on what key/value actually is and what it does. Here's what.* [[Key/Values]] Many scripters are confused on what key/value actually is and what it does. Here's what.* [[LevelDesign|Level design]] - What are the dos and don'ts of good level design?*[[Barrels]] - How to make Three different types
*[[Bombers]] - Spawn some planes and drop some payloads!* [[Barrels]] - How to make Three different types
* [[BindingKeys|Binding keys]]
* [[Bombers]] - Spawn some planes and drop some payloads!* [[LightTypes|The basic kinds of light in MOH:AA]][[ToDo|Stuff left to do (suggestions welcome)]]
'''[[TODO|Stuff left to do (suggestions welcome)]]'''
* [[ErrorFAQ|Error FAQ]] (common errors and their solutions)* [[Supporting more features]] - How to supprot more features like func_beam and make them work.* [[Supporting more features]] - How to supprot more features like func_beam and make them work.* [[Supporting more features]] - How to supprot more features like func_beam and make them work.** [[RotatingDoorNotes|Notes on the above]] -- in a separate page since I am having trouble editing the above due to it being in HTML
Here are some useful default pages installed along with the PmWiki software:
* PmWiki documentation is available at [[PmWiki.DocumentationIndex]].
* What is the [[PmWiki/WikiWikiWeb]]?
* [[PmWiki/TipsForEditing]] and [[PmWiki/TextFormattingRules]] describe how to create pages in PmWiki.
* Practice editing pages in the [[WikiSandbox]].
More information about [[PmWiki/PmWiki]] can be found at http://www.pmwiki.org/.!Hello there!
And welcome to [[TheRjukanProject|The Rjukan project]].
The main function of this Wiki is to allow [[TheContributors|the contributors]] to create MOH:AA tutorials in a collaborational environment. As anyone can edit the pages of a Wiki, it would be very easy to "grow" tutorials in a very nice way on a Wiki. Say someone made a quick start on a tutorial, or maby just gave it a name to indicate that the tutorial is needed. Someone else can then step in and write some short notes on what they know in the subject. Next someone else sees that there is an error and corrects it ( or just comments that it is wrong for the original author to corrrect it. ).
[[ToDo|Stuff left to do (suggestions welcome)]]
So here goes some suggestions for Tutorials ( '''To create a new tutorial page: just click edit and make a new link using the notation used by the others... then click on the link to create the page''' ) :
*[[AITutorial|AI Tutorial]] - Spawning methods, how to add a MG42 used by AI and making the ai play cards.
*[[AI Shooting at what YOU want]] - ever had troubles getting the AI to shoot at a particular thing? perhaps the player or an ally? well good. click the link already.
* [[Areaportals]]
*[[Barrels]] - How to make Three different types
*[[Bombers]] - Spawn some planes and drop some payloads!
* [[Caulk]] - Caulking definitions
* [[3PointClipping|Clipping with 3 points]] - How to use the 3-point clipping tool to cut a surface out of a brush
* [[ConvertingObjToDm|Converting a map from OBJ to DM]] - Using the same *.bsp file
* [[Custom textures]]
* [[DimensionsInMapping|Dimensions to use in mapping]] - Player size, stair and door sizes and so on...
* [[Driving a tank]] and a jeep that can drive around in your level (mp recommended)
**[[More Driving:Self Propelled Vehicles]] getting an opel truck, or say, a halftrack to drive around!
* [[RotatingDoors|Doors that "rotate"]]
** [[RotatingDoorNotes|Notes on the above]] -- in a separate page since I am having trouble editing the above due to it being in HTML
* Elevators
** [[Elevator|Elevator using complex scripting]]
** [[AlternativeElevator|Elevator using the func_door entity]] - Simpler and uses no scripting
* [[ErrorDetection|Errors and how to find them]]
* [[FileNames|File naming standards]]
* [[FilmingInMOHAA|Filming with MOH:AA as a camera]]
* [[Fog that pulsates]]
* [[GivingWeapons|Giving the player some guns]] - in single player maps
* [[HouseConstruction|House construction step by step]]
* [[LadderDown|Ladders that work down as well as up]]
* [[LOD|LOD terrain design using an image]]
* [[Medics]] - Have a medic that'll follow and heal you and squadmates.
* [[MOHAA Script language]]
** [[MOHAA Script language appendix A]] - Commands
** [[MOHAA Script language appendix B]] - Classes, and how they are used
** [[MOHAA Script language appendix C]] - Script architecture
** Scripting HOWTOs: tips and tricks
*** [[ScriptingDetectPlayerWeapon|Find out what weapon the player is holding]]
*** [[ScriptingInputEventsViaCvars|Use cvars to accept input via rcon, local keypresses, etc.]]
** [[EngineCharacteristics|Scripting Engine Characteristics]] - How scripts are executed, performance issues, etc.
* [[ObjectiveExplosion|Objective: Bombs]]
* [[ObjectiveMultipleExplosion|Objective: Bombs (more than one]])
* [[ObjectiveCombination|Objective: Combinating different objectives]]
* [[Liberation in MOH:AA|Objective: Liberation in MOH:AA]]
* [[ObjectiveRandomPlacement|Objective: Random placement of objectives each round]]
* [[ObjectiveTheft|Objective: Stealing stuff]]
* [[ParametersOnEntities|Parameters on entities]]
* [[ParametersWhenDeveloping|Parameters to use while developing a map]]
* [[PatchMechAndBevels|Patch meches and bevels]] - A guide on how to use them.
* [[PatchMeshRoad|Patch mesh road]]
* [[ReadmeFile|Readme file design]]
* [[ScoresAndStatistics|Scores and statistics]] - Using external tools to get kill counts, etc.
* [[Snow]]
* [[SpawnNewThingsIntoStockMapsWithScripting|Spawn new things into stock maps with scripting]]
* [[SkyboxesSunlight|Skyboxes/Sunlight]]
* [[SkyboxCreation|Skybox creation with Terragen]]
* [[CommonSolutions|Solutions to Common Errors on Your First Map]] - A must see for beginners...
* [[Teleportation]]
* [[Traps]] - How to make some cool traps that'll make your player a LOT more cautious ( and possibly hate your map )!
* [[TriggerableFlak88|Triggerable Flak-88 gun]]
* [[VisDesignWithDetail|VIS designing with detail and structural brushes]]
* [[VisLeafgroupHandsOn|Vis_Leafgroup "hands on"]]
* [[VolumeDamage|Volume Damage]]
* [[Windows|Windows]] - Creating breakable windows
So add some more tutorial suggestion links that you feel are missing. Then perhaps start them yourself, or hope someone else does it for you. Or continue on another tutorial.